Struct avian3d::sync::SyncPlugin
source · pub struct SyncPlugin { /* private fields */ }
Expand description
Responsible for synchronizing physics components with other data, like keeping Position
and Rotation
in sync with Transform
.
§Syncing between Position
/Rotation
and Transform
By default, each body’s Transform
will be updated when Position
or Rotation
change, and vice versa. This means that you can use any of these components to move
or position bodies, and the changes be reflected in the other components.
You can configure what data is synchronized and how it is synchronized
using the SyncConfig
resource.
§Transform
hierarchies
When synchronizing changes in Position
or Rotation
to Transform
,
the engine treats nested rigid bodies as a flat structure. This means that
the bodies move independently of the parents, and moving the parent will not affect the child.
If you would like a child entity to be rigidly attached to its parent, you could use a FixedJoint
or write your own system to handle hierarchies differently.
Implementations§
source§impl SyncPlugin
impl SyncPlugin
sourcepub fn new(schedule: impl ScheduleLabel) -> Self
pub fn new(schedule: impl ScheduleLabel) -> Self
Creates a SyncPlugin
with the schedule that is used for running the PhysicsSchedule
.
The default schedule is PostUpdate
.
Trait Implementations§
source§impl Default for SyncPlugin
impl Default for SyncPlugin
source§impl Plugin for SyncPlugin
impl Plugin for SyncPlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Auto Trait Implementations§
impl Freeze for SyncPlugin
impl !RefUnwindSafe for SyncPlugin
impl Send for SyncPlugin
impl Sync for SyncPlugin
impl Unpin for SyncPlugin
impl !UnwindSafe for SyncPlugin
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
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source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.source§impl<T> Instrument for T
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source§fn instrument(self, span: Span) -> Instrumented<Self>
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to the equivalent element of its superset.