pub struct GpuShaderStorageBuffer {
    pub buffer: Buffer,
}Expand description
A storage buffer that is prepared as a RenderAsset and uploaded to the GPU.
Fields§
§buffer: BufferTrait Implementations§
Source§impl RenderAsset for GpuShaderStorageBuffer
 
impl RenderAsset for GpuShaderStorageBuffer
Source§type SourceAsset = ShaderStorageBuffer
 
type SourceAsset = ShaderStorageBuffer
The representation of the asset in the “main world”.
Source§type Param = Res<'static, RenderDevice>
 
type Param = Res<'static, RenderDevice>
Specifies all ECS data required by 
RenderAsset::prepare_asset. Read moreSource§fn asset_usage(source_asset: &Self::SourceAsset) -> RenderAssetUsages
 
fn asset_usage(source_asset: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn prepare_asset(
    source_asset: Self::SourceAsset,
    _: AssetId<Self::SourceAsset>,
    render_device: &mut SystemParamItem<'_, '_, Self::Param>,
    _: Option<&Self>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
 
fn prepare_asset( source_asset: Self::SourceAsset, _: AssetId<Self::SourceAsset>, render_device: &mut SystemParamItem<'_, '_, Self::Param>, _: Option<&Self>, ) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
Source§fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
 
fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via 
RenderAssetBytesPerFrame.Source§fn unload_asset(
    _source_asset: AssetId<Self::SourceAsset>,
    _param: &mut SystemParamItem<'_, '_, Self::Param>,
)
 
fn unload_asset( _source_asset: AssetId<Self::SourceAsset>, _param: &mut SystemParamItem<'_, '_, Self::Param>, )
Called whenever the 
RenderAsset::SourceAsset has been removed. Read moreAuto Trait Implementations§
impl Freeze for GpuShaderStorageBuffer
impl !RefUnwindSafe for GpuShaderStorageBuffer
impl Send for GpuShaderStorageBuffer
impl Sync for GpuShaderStorageBuffer
impl Unpin for GpuShaderStorageBuffer
impl !UnwindSafe for GpuShaderStorageBuffer
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts 
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Converts 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
 
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
 
impl<T, W> HasTypeWitness<W> for Twhere
    W: MakeTypeWitness<Arg = T>,
    T: ?Sized,
Source§impl<T> Identity for Twhere
    T: ?Sized,
 
impl<T> Identity for Twhere
    T: ?Sized,
Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
 
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
 
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.