pub struct PrismaticJoint {
pub body1: Entity,
pub body2: Entity,
pub frame1: JointFrame,
pub frame2: JointFrame,
pub slider_axis: Vector,
pub limits: Option<DistanceLimit>,
pub align_compliance: Scalar,
pub angle_compliance: Scalar,
pub limit_compliance: Scalar,
}Expand description
A prismatic joint prevents any relative movement between two bodies,
except for translation along the slider_axis.
This can be useful for things like elevators, pistons, sliding doors and moving platforms.
Each prismatic joint is defined by a JointFrame on each body, a slider_axis
along which the bodies can translate, and an optional DistanceLimit that defines the extents of the allowed translation.
Fields§
§body1: EntityThe first body constrained by the joint.
body2: EntityThe second body constrained by the joint.
frame1: JointFrameThe reference frame of the first body, defining the joint anchor and basis relative to the body transform.
frame2: JointFrameThe reference frame of the second body, defining the joint anchor and basis relative to the body transform.
slider_axis: VectorThe local axis along which the bodies can translate relative to each other.
By default, this is the x-axis.
limits: Option<DistanceLimit>The extents of the allowed relative translation along the slider_axis.
align_compliance: ScalarThe compliance used for aligning the positions of the bodies to the slider_axis (inverse of stiffness, m / N).
angle_compliance: ScalarThe compliance of the angular constraint (inverse of stiffness, N * m / rad).
limit_compliance: ScalarThe compliance of the distance limit (inverse of stiffness, m / N).
Implementations§
Source§impl PrismaticJoint
impl PrismaticJoint
Sourcepub const DEFAULT_SLIDER_AXIS: Vector = Vector::X
pub const DEFAULT_SLIDER_AXIS: Vector = Vector::X
The default slider_axis for a prismatic joint.
Sourcepub const fn new(body1: Entity, body2: Entity) -> Self
pub const fn new(body1: Entity, body2: Entity) -> Self
Creates a new PrismaticJoint between two entities.
Sourcepub const fn with_slider_axis(self, axis: Vector) -> Self
pub const fn with_slider_axis(self, axis: Vector) -> Self
Sets the slider_axis along which the bodies can translate relative to each other.
The axis should be a unit vector. By default, this is the x-axis.
Sourcepub const fn with_free_axis(self, axis: Vector) -> Self
👎Deprecated since 0.4.0: Use with_slider_axis instead.
pub const fn with_free_axis(self, axis: Vector) -> Self
with_slider_axis instead.Sets the slider_axis along which the bodies can translate relative to each other.
The axis should be a unit vector. By default, this is the x-axis.
This method is deprecated in favor of with_slider_axis.
Sourcepub fn with_local_frame1(self, frame: impl Into<Isometry3d>) -> Self
pub fn with_local_frame1(self, frame: impl Into<Isometry3d>) -> Self
Sets the local JointFrame of the first body, configuring both the JointAnchor and JointBasis.
Sourcepub fn with_local_frame2(self, frame: impl Into<Isometry3d>) -> Self
pub fn with_local_frame2(self, frame: impl Into<Isometry3d>) -> Self
Sets the local JointFrame of the second body, configuring both the JointAnchor and JointBasis.
Sourcepub const fn with_anchor(self, anchor: Vector) -> Self
pub const fn with_anchor(self, anchor: Vector) -> Self
Sets the global anchor point on both bodies.
This configures the JointAnchor of each JointFrame.
Sourcepub const fn with_local_anchor1(self, anchor: Vector) -> Self
pub const fn with_local_anchor1(self, anchor: Vector) -> Self
Sets the local anchor point on the first body.
This configures the JointAnchor of the first JointFrame.
Sourcepub const fn with_local_anchor2(self, anchor: Vector) -> Self
pub const fn with_local_anchor2(self, anchor: Vector) -> Self
Sets the local anchor point on the second body.
This configures the JointAnchor of the second JointFrame.
Sourcepub fn with_basis(self, basis: impl Into<Quaternion>) -> Self
pub fn with_basis(self, basis: impl Into<Quaternion>) -> Self
Sets the global basis for both bodies.
This configures the JointBasis of each JointFrame.
Sourcepub fn with_local_basis1(self, basis: impl Into<Quaternion>) -> Self
pub fn with_local_basis1(self, basis: impl Into<Quaternion>) -> Self
Sets the local basis for the first body.
This configures the JointBasis of the first JointFrame.
Sourcepub fn with_local_basis2(self, basis: impl Into<Quaternion>) -> Self
pub fn with_local_basis2(self, basis: impl Into<Quaternion>) -> Self
Sets the local basis for the second body.
This configures the JointBasis of the second JointFrame.
Sourcepub fn local_frame1(&self) -> Option<Isometry3d>
pub fn local_frame1(&self) -> Option<Isometry3d>
Returns the local JointFrame of the first body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, or the JointBasis is set to
FromGlobal, and the local basis has not yet
been computed, this will return None.
Sourcepub fn local_frame2(&self) -> Option<Isometry3d>
pub fn local_frame2(&self) -> Option<Isometry3d>
Returns the local JointFrame of the second body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, or the JointBasis is set to
FromGlobal, and the local basis has not yet
been computed, this will return None.
Sourcepub const fn local_anchor1(&self) -> Option<Vector>
pub const fn local_anchor1(&self) -> Option<Vector>
Returns the local anchor point on the first body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, this will return None.
Sourcepub const fn local_anchor2(&self) -> Option<Vector>
pub const fn local_anchor2(&self) -> Option<Vector>
Returns the local anchor point on the second body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, this will return None.
Sourcepub fn local_basis1(&self) -> Option<Quaternion>
pub fn local_basis1(&self) -> Option<Quaternion>
Returns the local basis of the first body.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub fn local_basis2(&self) -> Option<Quaternion>
pub fn local_basis2(&self) -> Option<Quaternion>
Returns the local basis of the second body.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub fn local_slider_axis1(&self) -> Option<Vector>
pub fn local_slider_axis1(&self) -> Option<Vector>
Returns the local slider axis of the first body.
This is equivalent to rotating the slider_axis
by the local basis of frame1.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub fn local_slider_axis2(&self) -> Option<Vector>
pub fn local_slider_axis2(&self) -> Option<Vector>
Returns the local slider axis of the second body.
This is equivalent to rotating the slider_axis
by the local basis of frame2.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub const fn with_limits(self, min: Scalar, max: Scalar) -> Self
pub const fn with_limits(self, min: Scalar, max: Scalar) -> Self
Sets the translational limits along the slider_axis.
Sourcepub const fn with_compliance(self, compliance: Scalar) -> Self
👎Deprecated since 0.4.0: Use with_align_compliance, with_limit_compliance, and with_angle_compliance instead.
pub const fn with_compliance(self, compliance: Scalar) -> Self
with_align_compliance, with_limit_compliance, and with_angle_compliance instead.Sets the joint’s compliance (inverse of stiffness).
Sourcepub const fn with_align_compliance(self, compliance: Scalar) -> Self
pub const fn with_align_compliance(self, compliance: Scalar) -> Self
Sets the compliance of the axis alignment constraint (inverse of stiffness, m / N).
Sourcepub const fn with_angle_compliance(self, compliance: Scalar) -> Self
pub const fn with_angle_compliance(self, compliance: Scalar) -> Self
Sets the compliance of the angular constraint (inverse of stiffness, N * m / rad).
Sourcepub const fn with_limit_compliance(self, compliance: Scalar) -> Self
pub const fn with_limit_compliance(self, compliance: Scalar) -> Self
Sets the compliance of the distance limit (inverse of stiffness, m / N).
Trait Implementations§
Source§impl Clone for PrismaticJoint
impl Clone for PrismaticJoint
Source§fn clone(&self) -> PrismaticJoint
fn clone(&self) -> PrismaticJoint
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for PrismaticJoint
impl Component for PrismaticJoint
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for PrismaticJoint
impl Debug for PrismaticJoint
Source§impl DebugRenderConstraint<2> for PrismaticJoint
impl DebugRenderConstraint<2> for PrismaticJoint
Source§type Context = ()
type Context = ()
SystemParam type for any additional ECS access required for rendering the constraint.Source§fn debug_render(
&self,
positions: [Vector; 2],
rotations: [Rotation; 2],
_context: &mut Self::Context,
gizmos: &mut Gizmos<'_, '_, PhysicsGizmos>,
config: &PhysicsGizmos,
)
fn debug_render( &self, positions: [Vector; 2], rotations: [Rotation; 2], _context: &mut Self::Context, gizmos: &mut Gizmos<'_, '_, PhysicsGizmos>, config: &PhysicsGizmos, )
Source§impl EntityConstraint<2> for PrismaticJoint
impl EntityConstraint<2> for PrismaticJoint
Source§impl FromReflect for PrismaticJoint
impl FromReflect for PrismaticJoint
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
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) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for PrismaticJoint
impl GetTypeRegistration for PrismaticJoint
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl MapEntities for PrismaticJoint
impl MapEntities for PrismaticJoint
Source§fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
Source§impl PartialEq for PrismaticJoint
impl PartialEq for PrismaticJoint
Source§impl PartialReflect for PrismaticJoint
impl PartialReflect for PrismaticJoint
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for PrismaticJoint
impl Reflect for PrismaticJoint
Source§fn as_any_mut(&mut self) -> &mut dyn Any
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Source§impl Struct for PrismaticJoint
impl Struct for PrismaticJoint
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impl TypePath for PrismaticJoint
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Source§impl Typed for PrismaticJoint
impl Typed for PrismaticJoint
impl StructuralPartialEq for PrismaticJoint
Auto Trait Implementations§
impl Freeze for PrismaticJoint
impl RefUnwindSafe for PrismaticJoint
impl Send for PrismaticJoint
impl Sync for PrismaticJoint
impl Unpin for PrismaticJoint
impl UnwindSafe for PrismaticJoint
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