pub struct RevoluteJoint {
pub body1: Entity,
pub body2: Entity,
pub frame1: JointFrame,
pub frame2: JointFrame,
pub hinge_axis: Vector,
pub angle_limit: Option<AngleLimit>,
pub point_compliance: Scalar,
pub align_compliance: Scalar,
pub limit_compliance: Scalar,
}Expand description
A revolute joint or hinge prevents any relative movement between two bodies, except for rotation about the hinge_axis at a pivot point defined by the joint anchor.
This can be useful for things like wheels, fans, doors, and other rotating mechanisms.
Each revolute joint is defined by a JointFrame on each body, a hinge_axis about which the bodies can rotate,
and an optional AngleLimit that defines the extents of the allowed rotation. The joint aims to keep the anchor point of each frame aligned,
while allowing rotation about the hinge axis at the anchor point.
Fields§
§body1: EntityThe first body constrained by the joint.
body2: EntityThe second body constrained by the joint.
frame1: JointFrameThe reference frame of the first body, defining the joint anchor and basis relative to the body transform.
frame2: JointFrameThe reference frame of the second body, defining the joint anchor and basis relative to the body transform.
hinge_axis: VectorThe local axis about which the bodies can rotate relative to each other.
By default, this is the z-axis.
angle_limit: Option<AngleLimit>The extents of the allowed relative rotation of the bodies.
point_compliance: ScalarThe compliance of the point-to-point constraint (inverse of stiffness, m / N).
align_compliance: ScalarThe compliance used for aligning the bodies along the hinge_axis (inverse of stiffness, N * m / rad).
limit_compliance: ScalarThe compliance of the angle limit (inverse of stiffness, N * m / rad).
Implementations§
Source§impl RevoluteJoint
impl RevoluteJoint
Sourcepub const DEFAULT_HINGE_AXIS: Vector = Vector::Z
pub const DEFAULT_HINGE_AXIS: Vector = Vector::Z
The default hinge_axis for a revolute joint.
Sourcepub const fn new(body1: Entity, body2: Entity) -> Self
pub const fn new(body1: Entity, body2: Entity) -> Self
Creates a new RevoluteJoint between two entities.
Sourcepub const fn with_hinge_axis(self, axis: Vector) -> Self
pub const fn with_hinge_axis(self, axis: Vector) -> Self
Sets the hinge_axis about which the bodies can rotate relative to each other.
The axis should be a unit vector. By default, this is the z-axis.
Sourcepub const fn with_aligned_axis(self, axis: Vector) -> Self
👎Deprecated since 0.4.0: Use with_hinge_axis instead.
pub const fn with_aligned_axis(self, axis: Vector) -> Self
with_hinge_axis instead.Sets the hinge_axis about which the bodies can rotate relative to each other.
The axis should be a unit vector. By default, this is the x-axis.
This method is deprecated in favor of with_hinge_axis.
Sourcepub fn with_local_frame1(self, frame: impl Into<Isometry3d>) -> Self
pub fn with_local_frame1(self, frame: impl Into<Isometry3d>) -> Self
Sets the local JointFrame of the first body, configuring both the JointAnchor and JointBasis.
Sourcepub fn with_local_frame2(self, frame: impl Into<Isometry3d>) -> Self
pub fn with_local_frame2(self, frame: impl Into<Isometry3d>) -> Self
Sets the local JointFrame of the second body, configuring both the JointAnchor and JointBasis.
Sourcepub const fn with_anchor(self, anchor: Vector) -> Self
pub const fn with_anchor(self, anchor: Vector) -> Self
Sets the global anchor point on both bodies.
This configures the JointAnchor of each JointFrame.
Sourcepub const fn with_local_anchor1(self, anchor: Vector) -> Self
pub const fn with_local_anchor1(self, anchor: Vector) -> Self
Sets the local anchor point on the first body.
This configures the JointAnchor of the first JointFrame.
Sourcepub const fn with_local_anchor2(self, anchor: Vector) -> Self
pub const fn with_local_anchor2(self, anchor: Vector) -> Self
Sets the local anchor point on the second body.
This configures the JointAnchor of the second JointFrame.
Sourcepub fn with_basis(self, basis: impl Into<Quaternion>) -> Self
pub fn with_basis(self, basis: impl Into<Quaternion>) -> Self
Sets the global basis for both bodies.
This configures the JointBasis of each JointFrame.
Sourcepub fn with_local_basis1(self, basis: impl Into<Quaternion>) -> Self
pub fn with_local_basis1(self, basis: impl Into<Quaternion>) -> Self
Sets the local basis for the first body.
This configures the JointBasis of the first JointFrame.
Sourcepub fn with_local_basis2(self, basis: impl Into<Quaternion>) -> Self
pub fn with_local_basis2(self, basis: impl Into<Quaternion>) -> Self
Sets the local basis for the second body.
This configures the JointBasis of the second JointFrame.
Sourcepub fn local_frame1(&self) -> Option<Isometry3d>
pub fn local_frame1(&self) -> Option<Isometry3d>
Returns the local JointFrame of the first body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, or the JointBasis is set to
FromGlobal, and the local basis has not yet
been computed, this will return None.
Sourcepub fn local_frame2(&self) -> Option<Isometry3d>
pub fn local_frame2(&self) -> Option<Isometry3d>
Returns the local JointFrame of the second body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, or the JointBasis is set to
FromGlobal, and the local basis has not yet
been computed, this will return None.
Sourcepub const fn local_anchor1(&self) -> Option<Vector>
pub const fn local_anchor1(&self) -> Option<Vector>
Returns the local anchor point on the first body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, this will return None.
Sourcepub const fn local_anchor2(&self) -> Option<Vector>
pub const fn local_anchor2(&self) -> Option<Vector>
Returns the local anchor point on the second body.
If the JointAnchor is set to FromGlobal,
and the local anchor has not yet been computed, this will return None.
Sourcepub fn local_basis1(&self) -> Option<Quaternion>
pub fn local_basis1(&self) -> Option<Quaternion>
Returns the local basis of the first body.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub fn local_basis2(&self) -> Option<Quaternion>
pub fn local_basis2(&self) -> Option<Quaternion>
Returns the local basis of the second body.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub fn local_hinge_axis1(&self) -> Option<Vector>
pub fn local_hinge_axis1(&self) -> Option<Vector>
Returns the local hinge axis of the first body.
This is equivalent to rotating the hinge_axis
by the local basis of frame1.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub fn local_hinge_axis2(&self) -> Option<Vector>
pub fn local_hinge_axis2(&self) -> Option<Vector>
Returns the local hinge axis of the second body.
This is equivalent to rotating the hinge_axis
by the local basis of frame2.
If the JointBasis is set to FromGlobal,
and the local basis has not yet been computed, this will return None.
Sourcepub const fn with_angle_limits(self, min: Scalar, max: Scalar) -> Self
pub const fn with_angle_limits(self, min: Scalar, max: Scalar) -> Self
Sets the limits of the allowed relative rotation.
Sourcepub const fn with_compliance(self, compliance: Scalar) -> Self
👎Deprecated since 0.4.0: Use with_point_compliance, with_align_compliance, and with_limit_compliance instead.
pub const fn with_compliance(self, compliance: Scalar) -> Self
with_point_compliance, with_align_compliance, and with_limit_compliance instead.Sets the joint’s compliance (inverse of stiffness, m / N).
Sourcepub const fn with_point_compliance(self, compliance: Scalar) -> Self
pub const fn with_point_compliance(self, compliance: Scalar) -> Self
Sets the compliance of the point-to-point constraint (inverse of stiffness, m / N).
Sourcepub const fn with_align_compliance(self, compliance: Scalar) -> Self
pub const fn with_align_compliance(self, compliance: Scalar) -> Self
Sets the compliance of the axis alignment constraint (inverse of stiffness, N * m / rad).
Sourcepub const fn with_limit_compliance(self, compliance: Scalar) -> Self
pub const fn with_limit_compliance(self, compliance: Scalar) -> Self
Sets the compliance of the angle limit (inverse of stiffness, N * m / rad).
Trait Implementations§
Source§impl Clone for RevoluteJoint
impl Clone for RevoluteJoint
Source§fn clone(&self) -> RevoluteJoint
fn clone(&self) -> RevoluteJoint
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for RevoluteJoint
impl Component for RevoluteJoint
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn clone_behavior() -> ComponentCloneBehavior
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for RevoluteJoint
impl Debug for RevoluteJoint
Source§impl DebugRenderConstraint<2> for RevoluteJoint
impl DebugRenderConstraint<2> for RevoluteJoint
Source§type Context = ()
type Context = ()
SystemParam type for any additional ECS access required for rendering the constraint.Source§fn debug_render(
&self,
positions: [Vector; 2],
rotations: [Rotation; 2],
_context: &mut Self::Context,
gizmos: &mut Gizmos<'_, '_, PhysicsGizmos>,
config: &PhysicsGizmos,
)
fn debug_render( &self, positions: [Vector; 2], rotations: [Rotation; 2], _context: &mut Self::Context, gizmos: &mut Gizmos<'_, '_, PhysicsGizmos>, config: &PhysicsGizmos, )
Source§impl EntityConstraint<2> for RevoluteJoint
impl EntityConstraint<2> for RevoluteJoint
Source§impl FromReflect for RevoluteJoint
impl FromReflect for RevoluteJoint
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for RevoluteJoint
impl GetTypeRegistration for RevoluteJoint
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl MapEntities for RevoluteJoint
impl MapEntities for RevoluteJoint
Source§fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M)
Source§impl PartialEq for RevoluteJoint
impl PartialEq for RevoluteJoint
Source§impl PartialReflect for RevoluteJoint
impl PartialReflect for RevoluteJoint
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for RevoluteJoint
impl Reflect for RevoluteJoint
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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Source§impl Struct for RevoluteJoint
impl Struct for RevoluteJoint
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impl TypePath for RevoluteJoint
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Source§impl Typed for RevoluteJoint
impl Typed for RevoluteJoint
impl StructuralPartialEq for RevoluteJoint
Auto Trait Implementations§
impl Freeze for RevoluteJoint
impl RefUnwindSafe for RevoluteJoint
impl Send for RevoluteJoint
impl Sync for RevoluteJoint
impl Unpin for RevoluteJoint
impl UnwindSafe for RevoluteJoint
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