Struct avian3d::dynamics::rigid_body::Inertia
source · pub struct Inertia(pub Matrix3);
Expand description
The local moment of inertia of the body as a 3x3 tensor matrix. This represents the torque needed for a desired angular acceleration along different axes.
This is computed in local-space, so the object’s orientation is not taken into account.
To get the world-space version that takes the body’s rotation into account,
use the associated rotated
method. Note that this operation is quite expensive, so use it sparingly.
Tuple Fields§
§0: Matrix3
Implementations§
Methods from Deref<Target = Matrix3>§
pub const ZERO: Mat3 = _
pub const IDENTITY: Mat3 = _
pub const NAN: Mat3 = _
sourcepub fn to_cols_array(&self) -> [f32; 9]
pub fn to_cols_array(&self) -> [f32; 9]
Creates a [f32; 9]
array storing data in column major order.
If you require data in row major order transpose
the matrix first.
sourcepub fn to_cols_array_2d(&self) -> [[f32; 3]; 3]
pub fn to_cols_array_2d(&self) -> [[f32; 3]; 3]
Creates a [[f32; 3]; 3]
3D array storing data in column major order.
If you require data in row major order transpose
the matrix first.
sourcepub fn col_mut(&mut self, index: usize) -> &mut Vec3
pub fn col_mut(&mut self, index: usize) -> &mut Vec3
Returns a mutable reference to the matrix column for the given index
.
§Panics
Panics if index
is greater than 2.
sourcepub fn is_finite(&self) -> bool
pub fn is_finite(&self) -> bool
Returns true
if, and only if, all elements are finite.
If any element is either NaN
, positive or negative infinity, this will return false
.
sourcepub fn determinant(&self) -> f32
pub fn determinant(&self) -> f32
Returns the determinant of self
.
sourcepub fn inverse(&self) -> Mat3
pub fn inverse(&self) -> Mat3
Returns the inverse of self
.
If the matrix is not invertible the returned matrix will be invalid.
§Panics
Will panic if the determinant of self
is zero when glam_assert
is enabled.
sourcepub fn transform_point2(&self, rhs: Vec2) -> Vec2
pub fn transform_point2(&self, rhs: Vec2) -> Vec2
Transforms the given 2D vector as a point.
This is the equivalent of multiplying rhs
as a 3D vector where z
is 1
.
This method assumes that self
contains a valid affine transform.
§Panics
Will panic if the 2nd row of self
is not (0, 0, 1)
when glam_assert
is enabled.
sourcepub fn transform_vector2(&self, rhs: Vec2) -> Vec2
pub fn transform_vector2(&self, rhs: Vec2) -> Vec2
Rotates the given 2D vector.
This is the equivalent of multiplying rhs
as a 3D vector where z
is 0
.
This method assumes that self
contains a valid affine transform.
§Panics
Will panic if the 2nd row of self
is not (0, 0, 1)
when glam_assert
is enabled.
sourcepub fn mul_scalar(&self, rhs: f32) -> Mat3
pub fn mul_scalar(&self, rhs: f32) -> Mat3
Multiplies a 3x3 matrix by a scalar.
sourcepub fn div_scalar(&self, rhs: f32) -> Mat3
pub fn div_scalar(&self, rhs: f32) -> Mat3
Divides a 3x3 matrix by a scalar.
sourcepub fn abs_diff_eq(&self, rhs: Mat3, max_abs_diff: f32) -> bool
pub fn abs_diff_eq(&self, rhs: Mat3, max_abs_diff: f32) -> bool
Returns true if the absolute difference of all elements between self
and rhs
is less than or equal to max_abs_diff
.
This can be used to compare if two matrices contain similar elements. It works best
when comparing with a known value. The max_abs_diff
that should be used used
depends on the values being compared against.
For more see comparing floating point numbers.
pub fn as_dmat3(&self) -> DMat3
Trait Implementations§
source§impl Component for Inertia
impl Component for Inertia
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§impl From<Inertia> for InverseInertia
impl From<Inertia> for InverseInertia
source§impl FromReflect for Inertia
impl FromReflect for Inertia
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Inertia
impl GetTypeRegistration for Inertia
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialEq for Inertia
impl PartialEq for Inertia
source§impl Reflect for Inertia
impl Reflect for Inertia
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl TupleStruct for Inertia
impl TupleStruct for Inertia
source§fn field(&self, index: usize) -> Option<&dyn Reflect>
fn field(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
fn iter_fields(&self) -> TupleStructFieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.source§impl TypePath for Inertia
impl TypePath for Inertia
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Inertia
impl StructuralPartialEq for Inertia
Auto Trait Implementations§
impl Freeze for Inertia
impl RefUnwindSafe for Inertia
impl Send for Inertia
impl Sync for Inertia
impl Unpin for Inertia
impl UnwindSafe for Inertia
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