pub struct ColliderQueryItem<'__w, C: AnyCollider> {Show 17 fields
pub entity: <Entity as QueryData>::Item<'__w>,
pub of: <Option<&'static ColliderOf> as QueryData>::Item<'__w>,
pub position: <Ref<'static, Position> as QueryData>::Item<'__w>,
pub rotation: <Ref<'static, Rotation> as QueryData>::Item<'__w>,
pub accumulated_translation: <Option<Ref<'static, AccumulatedTranslation>> as QueryData>::Item<'__w>,
pub transform: <Option<&'static ColliderTransform> as QueryData>::Item<'__w>,
pub aabb: <Ref<'static, ColliderAabb> as QueryData>::Item<'__w>,
pub collision_margin: <Option<&'static CollisionMargin> as QueryData>::Item<'__w>,
pub speculative_margin: <Option<&'static SpeculativeMargin> as QueryData>::Item<'__w>,
pub is_rb: <Has<RigidBody> as QueryData>::Item<'__w>,
pub is_sensor: <Has<Sensor> as QueryData>::Item<'__w>,
pub collision_events_enabled: <Has<CollisionEventsEnabled> as QueryData>::Item<'__w>,
pub friction: <Option<&'static Friction> as QueryData>::Item<'__w>,
pub restitution: <Option<&'static Restitution> as QueryData>::Item<'__w>,
pub shape: <&'static C as QueryData>::Item<'__w>,
pub layers: <&'static CollisionLayers as QueryData>::Item<'__w>,
pub active_hooks: <Option<&'static ActiveCollisionHooks> as QueryData>::Item<'__w>,
}
Expand description
Automatically generated [WorldQuery
](bevy :: ecs::query::WorldQuery) item type for ColliderQuery
, returned when iterating over query results.
Fields§
§entity: <Entity as QueryData>::Item<'__w>
§of: <Option<&'static ColliderOf> as QueryData>::Item<'__w>
§position: <Ref<'static, Position> as QueryData>::Item<'__w>
§rotation: <Ref<'static, Rotation> as QueryData>::Item<'__w>
§accumulated_translation: <Option<Ref<'static, AccumulatedTranslation>> as QueryData>::Item<'__w>
§transform: <Option<&'static ColliderTransform> as QueryData>::Item<'__w>
§aabb: <Ref<'static, ColliderAabb> as QueryData>::Item<'__w>
§collision_margin: <Option<&'static CollisionMargin> as QueryData>::Item<'__w>
§speculative_margin: <Option<&'static SpeculativeMargin> as QueryData>::Item<'__w>
§is_rb: <Has<RigidBody> as QueryData>::Item<'__w>
§is_sensor: <Has<Sensor> as QueryData>::Item<'__w>
§collision_events_enabled: <Has<CollisionEventsEnabled> as QueryData>::Item<'__w>
§friction: <Option<&'static Friction> as QueryData>::Item<'__w>
§restitution: <Option<&'static Restitution> as QueryData>::Item<'__w>
§shape: <&'static C as QueryData>::Item<'__w>
§layers: <&'static CollisionLayers as QueryData>::Item<'__w>
§active_hooks: <Option<&'static ActiveCollisionHooks> as QueryData>::Item<'__w>
Implementations§
Source§impl<C: AnyCollider> ColliderQueryItem<'_, C>
impl<C: AnyCollider> ColliderQueryItem<'_, C>
Sourcepub fn body(&self) -> Option<Entity>
pub fn body(&self) -> Option<Entity>
Returns the entity of the rigid body that the collider is attached to.
If the collider is not attached to a rigid body, this will return None
.
Sourcepub fn current_position(&self) -> Vector
pub fn current_position(&self) -> Vector
Returns the current position of the body. This is a sum of the Position
and
AccumulatedTranslation
components.
Sourcepub fn active_hooks(&self) -> ActiveCollisionHooks
pub fn active_hooks(&self) -> ActiveCollisionHooks
Returns the ActiveCollisionHooks
for the collider.
Auto Trait Implementations§
impl<'__w, C> Freeze for ColliderQueryItem<'__w, C>
impl<'__w, C> RefUnwindSafe for ColliderQueryItem<'__w, C>where
C: RefUnwindSafe,
impl<'__w, C> Send for ColliderQueryItem<'__w, C>
impl<'__w, C> Sync for ColliderQueryItem<'__w, C>
impl<'__w, C> Unpin for ColliderQueryItem<'__w, C>
impl<'__w, C> UnwindSafe for ColliderQueryItem<'__w, C>where
C: RefUnwindSafe,
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