Struct avian3d::collision::collider::ColliderQueryItem

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pub struct ColliderQueryItem<'__w, C: AnyCollider> {
Show 13 fields pub entity: <Entity as WorldQuery>::Item<'__w>, pub parent: <Option<&'static ColliderParent> as WorldQuery>::Item<'__w>, pub position: <Ref<'static, Position> as WorldQuery>::Item<'__w>, pub rotation: <Ref<'static, Rotation> as WorldQuery>::Item<'__w>, pub accumulated_translation: <Option<Ref<'static, AccumulatedTranslation>> as WorldQuery>::Item<'__w>, pub transform: <Option<&'static ColliderTransform> as WorldQuery>::Item<'__w>, pub collision_margin: <Option<&'static CollisionMargin> as WorldQuery>::Item<'__w>, pub speculative_margin: <Option<&'static SpeculativeMargin> as WorldQuery>::Item<'__w>, pub is_rb: <Has<RigidBody> as WorldQuery>::Item<'__w>, pub is_sensor: <Has<Sensor> as WorldQuery>::Item<'__w>, pub friction: <Option<&'static Friction> as WorldQuery>::Item<'__w>, pub restitution: <Option<&'static Restitution> as WorldQuery>::Item<'__w>, pub shape: <&'static C as WorldQuery>::Item<'__w>,
}
Expand description

Automatically generated [WorldQuery] item type for ColliderQuery, returned when iterating over query results.

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§entity: <Entity as WorldQuery>::Item<'__w>§parent: <Option<&'static ColliderParent> as WorldQuery>::Item<'__w>§position: <Ref<'static, Position> as WorldQuery>::Item<'__w>§rotation: <Ref<'static, Rotation> as WorldQuery>::Item<'__w>§accumulated_translation: <Option<Ref<'static, AccumulatedTranslation>> as WorldQuery>::Item<'__w>§transform: <Option<&'static ColliderTransform> as WorldQuery>::Item<'__w>§collision_margin: <Option<&'static CollisionMargin> as WorldQuery>::Item<'__w>§speculative_margin: <Option<&'static SpeculativeMargin> as WorldQuery>::Item<'__w>§is_rb: <Has<RigidBody> as WorldQuery>::Item<'__w>§is_sensor: <Has<Sensor> as WorldQuery>::Item<'__w>§friction: <Option<&'static Friction> as WorldQuery>::Item<'__w>§restitution: <Option<&'static Restitution> as WorldQuery>::Item<'__w>§shape: <&'static C as WorldQuery>::Item<'__w>

Implementations§

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impl<'w, C: AnyCollider> ColliderQueryItem<'w, C>

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pub fn current_position(&self) -> Vector

Returns the current position of the body. This is a sum of the Position and AccumulatedTranslation components.

Auto Trait Implementations§

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impl<'__w, C> Freeze for ColliderQueryItem<'__w, C>

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impl<'__w, C> RefUnwindSafe for ColliderQueryItem<'__w, C>
where C: RefUnwindSafe,

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impl<'__w, C> Send for ColliderQueryItem<'__w, C>

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impl<'__w, C> Sync for ColliderQueryItem<'__w, C>

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impl<'__w, C> Unpin for ColliderQueryItem<'__w, C>

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impl<'__w, C> UnwindSafe for ColliderQueryItem<'__w, C>
where C: RefUnwindSafe,

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