Struct avian3d::collision::collider::ColliderQueryItem
source · pub struct ColliderQueryItem<'__w, C: AnyCollider> {Show 13 fields
pub entity: <Entity as WorldQuery>::Item<'__w>,
pub parent: <Option<&'static ColliderParent> as WorldQuery>::Item<'__w>,
pub position: <Ref<'static, Position> as WorldQuery>::Item<'__w>,
pub rotation: <Ref<'static, Rotation> as WorldQuery>::Item<'__w>,
pub accumulated_translation: <Option<Ref<'static, AccumulatedTranslation>> as WorldQuery>::Item<'__w>,
pub transform: <Option<&'static ColliderTransform> as WorldQuery>::Item<'__w>,
pub collision_margin: <Option<&'static CollisionMargin> as WorldQuery>::Item<'__w>,
pub speculative_margin: <Option<&'static SpeculativeMargin> as WorldQuery>::Item<'__w>,
pub is_rb: <Has<RigidBody> as WorldQuery>::Item<'__w>,
pub is_sensor: <Has<Sensor> as WorldQuery>::Item<'__w>,
pub friction: <Option<&'static Friction> as WorldQuery>::Item<'__w>,
pub restitution: <Option<&'static Restitution> as WorldQuery>::Item<'__w>,
pub shape: <&'static C as WorldQuery>::Item<'__w>,
}
Expand description
Automatically generated [WorldQuery
] item type for ColliderQuery
, returned when iterating over query results.
Fields§
§entity: <Entity as WorldQuery>::Item<'__w>
§parent: <Option<&'static ColliderParent> as WorldQuery>::Item<'__w>
§position: <Ref<'static, Position> as WorldQuery>::Item<'__w>
§rotation: <Ref<'static, Rotation> as WorldQuery>::Item<'__w>
§accumulated_translation: <Option<Ref<'static, AccumulatedTranslation>> as WorldQuery>::Item<'__w>
§transform: <Option<&'static ColliderTransform> as WorldQuery>::Item<'__w>
§collision_margin: <Option<&'static CollisionMargin> as WorldQuery>::Item<'__w>
§speculative_margin: <Option<&'static SpeculativeMargin> as WorldQuery>::Item<'__w>
§is_rb: <Has<RigidBody> as WorldQuery>::Item<'__w>
§is_sensor: <Has<Sensor> as WorldQuery>::Item<'__w>
§friction: <Option<&'static Friction> as WorldQuery>::Item<'__w>
§restitution: <Option<&'static Restitution> as WorldQuery>::Item<'__w>
§shape: <&'static C as WorldQuery>::Item<'__w>
Implementations§
source§impl<'w, C: AnyCollider> ColliderQueryItem<'w, C>
impl<'w, C: AnyCollider> ColliderQueryItem<'w, C>
sourcepub fn current_position(&self) -> Vector
pub fn current_position(&self) -> Vector
Returns the current position of the body. This is a sum of the Position
and
AccumulatedTranslation
components.
Auto Trait Implementations§
impl<'__w, C> Freeze for ColliderQueryItem<'__w, C>
impl<'__w, C> RefUnwindSafe for ColliderQueryItem<'__w, C>where
C: RefUnwindSafe,
impl<'__w, C> Send for ColliderQueryItem<'__w, C>
impl<'__w, C> Sync for ColliderQueryItem<'__w, C>
impl<'__w, C> Unpin for ColliderQueryItem<'__w, C>
impl<'__w, C> UnwindSafe for ColliderQueryItem<'__w, C>where
C: RefUnwindSafe,
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