Struct avian3d::dynamics::rigid_body::RigidBodyQueryItem
source · pub struct RigidBodyQueryItem<'__w> {Show 20 fields
pub entity: <Entity as WorldQuery>::Item<'__w>,
pub rb: <Ref<'static, RigidBody> as WorldQuery>::Item<'__w>,
pub position: <&'static mut Position as WorldQuery>::Item<'__w>,
pub rotation: <&'static mut Rotation as WorldQuery>::Item<'__w>,
pub previous_rotation: <&'static mut PreviousRotation as WorldQuery>::Item<'__w>,
pub accumulated_translation: <&'static mut AccumulatedTranslation as WorldQuery>::Item<'__w>,
pub linear_velocity: <&'static mut LinearVelocity as WorldQuery>::Item<'__w>,
pub angular_velocity: <&'static mut AngularVelocity as WorldQuery>::Item<'__w>,
pub mass: <&'static mut Mass as WorldQuery>::Item<'__w>,
pub inverse_mass: <&'static mut InverseMass as WorldQuery>::Item<'__w>,
pub inertia: <&'static mut Inertia as WorldQuery>::Item<'__w>,
pub inverse_inertia: <&'static mut InverseInertia as WorldQuery>::Item<'__w>,
pub center_of_mass: <&'static mut CenterOfMass as WorldQuery>::Item<'__w>,
pub friction: <&'static Friction as WorldQuery>::Item<'__w>,
pub restitution: <&'static Restitution as WorldQuery>::Item<'__w>,
pub locked_axes: <Option<&'static LockedAxes> as WorldQuery>::Item<'__w>,
pub dominance: <Option<&'static Dominance> as WorldQuery>::Item<'__w>,
pub time_sleeping: <&'static mut TimeSleeping as WorldQuery>::Item<'__w>,
pub is_sleeping: <Has<Sleeping> as WorldQuery>::Item<'__w>,
pub is_sensor: <Has<Sensor> as WorldQuery>::Item<'__w>,
/* private fields */
}
Expand description
Automatically generated [WorldQuery
] item type for RigidBodyQuery
, returned when iterating over query results.
Fields§
§entity: <Entity as WorldQuery>::Item<'__w>
§rb: <Ref<'static, RigidBody> as WorldQuery>::Item<'__w>
§position: <&'static mut Position as WorldQuery>::Item<'__w>
§rotation: <&'static mut Rotation as WorldQuery>::Item<'__w>
§previous_rotation: <&'static mut PreviousRotation as WorldQuery>::Item<'__w>
§accumulated_translation: <&'static mut AccumulatedTranslation as WorldQuery>::Item<'__w>
§linear_velocity: <&'static mut LinearVelocity as WorldQuery>::Item<'__w>
§angular_velocity: <&'static mut AngularVelocity as WorldQuery>::Item<'__w>
§mass: <&'static mut Mass as WorldQuery>::Item<'__w>
§inverse_mass: <&'static mut InverseMass as WorldQuery>::Item<'__w>
§inertia: <&'static mut Inertia as WorldQuery>::Item<'__w>
§inverse_inertia: <&'static mut InverseInertia as WorldQuery>::Item<'__w>
§center_of_mass: <&'static mut CenterOfMass as WorldQuery>::Item<'__w>
§friction: <&'static Friction as WorldQuery>::Item<'__w>
§restitution: <&'static Restitution as WorldQuery>::Item<'__w>
§locked_axes: <Option<&'static LockedAxes> as WorldQuery>::Item<'__w>
§dominance: <Option<&'static Dominance> as WorldQuery>::Item<'__w>
§time_sleeping: <&'static mut TimeSleeping as WorldQuery>::Item<'__w>
§is_sleeping: <Has<Sleeping> as WorldQuery>::Item<'__w>
§is_sensor: <Has<Sensor> as WorldQuery>::Item<'__w>
Implementations§
source§impl<'w> RigidBodyQueryItem<'w>
impl<'w> RigidBodyQueryItem<'w>
sourcepub fn velocity_at_point(&self, point: Vector) -> Vector
pub fn velocity_at_point(&self, point: Vector) -> Vector
Computes the velocity at the given point
relative to the center of the body.
sourcepub fn effective_inv_mass(&self) -> Vector
pub fn effective_inv_mass(&self) -> Vector
Computes the effective inverse mass, taking into account any translation locking.
sourcepub fn effective_world_inv_inertia(&self) -> Matrix3
pub fn effective_world_inv_inertia(&self) -> Matrix3
Computes the effective world-space inverse inertia tensor, taking into account any rotation locking.
sourcepub fn current_position(&self) -> Vector
pub fn current_position(&self) -> Vector
Returns the current position of the body. This is a sum of the Position
and
AccumulatedTranslation
components.
Auto Trait Implementations§
impl<'__w> Freeze for RigidBodyQueryItem<'__w>
impl<'__w> RefUnwindSafe for RigidBodyQueryItem<'__w>
impl<'__w> Send for RigidBodyQueryItem<'__w>
impl<'__w> Sync for RigidBodyQueryItem<'__w>
impl<'__w> Unpin for RigidBodyQueryItem<'__w>
impl<'__w> !UnwindSafe for RigidBodyQueryItem<'__w>
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