pub struct RigidBodyQueryReadOnlyItem<'__w> {
Show 20 fields pub entity: <<Entity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub rb: <<Ref<'static, RigidBody> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub position: <<&'static mut Position as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub rotation: <<&'static mut Rotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub previous_rotation: <<&'static mut PreviousRotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub accumulated_translation: <<&'static mut AccumulatedTranslation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub linear_velocity: <<&'static mut LinearVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub angular_velocity: <<&'static mut AngularVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub mass: <<&'static mut Mass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub inverse_mass: <<&'static mut InverseMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub inertia: <<&'static mut Inertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub inverse_inertia: <<&'static mut InverseInertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub center_of_mass: <<&'static mut CenterOfMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub friction: <<&'static Friction as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub restitution: <<&'static Restitution as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub locked_axes: <<Option<&'static LockedAxes> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub dominance: <<Option<&'static Dominance> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub time_sleeping: <<&'static mut TimeSleeping as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub is_sleeping: <<Has<Sleeping> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, pub is_sensor: <<Has<Sensor> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>, /* private fields */
}
Expand description

Automatically generated [WorldQuery] item type for RigidBodyQueryReadOnly, returned when iterating over query results.

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§entity: <<Entity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§rb: <<Ref<'static, RigidBody> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§position: <<&'static mut Position as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§rotation: <<&'static mut Rotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§previous_rotation: <<&'static mut PreviousRotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§accumulated_translation: <<&'static mut AccumulatedTranslation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§linear_velocity: <<&'static mut LinearVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§angular_velocity: <<&'static mut AngularVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§mass: <<&'static mut Mass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§inverse_mass: <<&'static mut InverseMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§inertia: <<&'static mut Inertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§inverse_inertia: <<&'static mut InverseInertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§center_of_mass: <<&'static mut CenterOfMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§friction: <<&'static Friction as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§restitution: <<&'static Restitution as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§locked_axes: <<Option<&'static LockedAxes> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§dominance: <<Option<&'static Dominance> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§time_sleeping: <<&'static mut TimeSleeping as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§is_sleeping: <<Has<Sleeping> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>§is_sensor: <<Has<Sensor> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>

Implementations§

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impl<'w> RigidBodyQueryReadOnlyItem<'w>

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pub fn velocity_at_point(&self, point: Vector) -> Vector

Computes the velocity at the given point relative to the center of the body.

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pub fn inv_mass(&self) -> Scalar

Returns the inverse mass. If the rigid body is not dynamic, zero is returned.

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pub fn effective_inv_mass(&self) -> Vector

Computes the effective inverse mass, taking into account any translation locking.

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pub fn inv_inertia(&self) -> Matrix3

Returns the inverse inertia tensor. If the rigid body is not dynamic, a zero matrix is returned.

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pub fn effective_world_inv_inertia(&self) -> Matrix3

Computes the effective world-space inverse inertia tensor, taking into account any rotation locking.

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pub fn current_position(&self) -> Vector

Returns the current position of the body. This is a sum of the Position and AccumulatedTranslation components.

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pub fn dominance(&self) -> i8

Returns the dominance of the body.

If it isn’t specified, the default of 0 is returned for dynamic bodies. For static and kinematic bodies, i8::MAX (127) is always returned instead.

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