pub struct RigidBodyQueryReadOnlyItem<'__w> {Show 19 fields
pub entity: <<Entity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub rb: <<Ref<'static, RigidBody> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub position: <<&'static mut Position as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub rotation: <<&'static mut Rotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub previous_rotation: <<&'static mut PreviousRotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub accumulated_translation: <<&'static mut AccumulatedTranslation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub linear_velocity: <<&'static mut LinearVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub angular_velocity: <<&'static mut AngularVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub mass: <<&'static mut ComputedMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub angular_inertia: <<&'static mut ComputedAngularInertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub global_angular_inertia: <<&'static mut GlobalAngularInertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub center_of_mass: <<&'static mut ComputedCenterOfMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub friction: <<Option<&'static Friction> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub restitution: <<Option<&'static Restitution> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub locked_axes: <<Option<&'static LockedAxes> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub dominance: <<Option<&'static Dominance> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub time_sleeping: <<&'static mut TimeSleeping as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub is_sleeping: <<Has<Sleeping> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub is_sensor: <<Has<Sensor> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
/* private fields */
}
Expand description
Automatically generated [WorldQuery
](bevy :: ecs::query::WorldQuery) item type for RigidBodyQueryReadOnly
, returned when iterating over query results.
Fields§
§entity: <<Entity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§rb: <<Ref<'static, RigidBody> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§position: <<&'static mut Position as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§rotation: <<&'static mut Rotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§previous_rotation: <<&'static mut PreviousRotation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§accumulated_translation: <<&'static mut AccumulatedTranslation as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§linear_velocity: <<&'static mut LinearVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§angular_velocity: <<&'static mut AngularVelocity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§mass: <<&'static mut ComputedMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§angular_inertia: <<&'static mut ComputedAngularInertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§global_angular_inertia: <<&'static mut GlobalAngularInertia as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§center_of_mass: <<&'static mut ComputedCenterOfMass as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§friction: <<Option<&'static Friction> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§restitution: <<Option<&'static Restitution> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§locked_axes: <<Option<&'static LockedAxes> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§dominance: <<Option<&'static Dominance> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§time_sleeping: <<&'static mut TimeSleeping as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§is_sleeping: <<Has<Sleeping> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
§is_sensor: <<Has<Sensor> as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Implementations§
source§impl RigidBodyQueryReadOnlyItem<'_>
impl RigidBodyQueryReadOnlyItem<'_>
sourcepub fn velocity_at_point(&self, point: Vector) -> Vector
pub fn velocity_at_point(&self, point: Vector) -> Vector
Computes the velocity at the given point
relative to the center of mass.
sourcepub fn mass(&self) -> ComputedMass
pub fn mass(&self) -> ComputedMass
Returns the mass. If the rigid body is not dynamic, the returned mass is infinite.
sourcepub fn effective_inverse_mass(&self) -> Vector
pub fn effective_inverse_mass(&self) -> Vector
Computes the effective inverse mass, taking into account any translation locking.
sourcepub fn angular_inertia(&self) -> ComputedAngularInertia
pub fn angular_inertia(&self) -> ComputedAngularInertia
Returns the local angular inertia. If the rigid body is not dynamic, the returned angular inertia is infinite.
sourcepub fn effective_global_angular_inertia(&self) -> ComputedAngularInertia
pub fn effective_global_angular_inertia(&self) -> ComputedAngularInertia
Computes the effective world-space angular inertia, taking into account any rotation locking.
sourcepub fn current_position(&self) -> Vector
pub fn current_position(&self) -> Vector
Returns the current position of the body. This is a sum of the Position
and
AccumulatedTranslation
components.
Auto Trait Implementations§
impl<'__w> Freeze for RigidBodyQueryReadOnlyItem<'__w>
impl<'__w> RefUnwindSafe for RigidBodyQueryReadOnlyItem<'__w>
impl<'__w> Send for RigidBodyQueryReadOnlyItem<'__w>
impl<'__w> Sync for RigidBodyQueryReadOnlyItem<'__w>
impl<'__w> Unpin for RigidBodyQueryReadOnlyItem<'__w>
impl<'__w> UnwindSafe for RigidBodyQueryReadOnlyItem<'__w>
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