Struct parry3d::shape::Triangle

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#[repr(C)]
pub struct Triangle { pub a: Point<Real>, pub b: Point<Real>, pub c: Point<Real>, }
Expand description

A triangle shape.

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§a: Point<Real>

The triangle first point.

§b: Point<Real>

The triangle second point.

§c: Point<Real>

The triangle third point.

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impl Triangle

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pub fn aabb(&self, pos: &Isometry<Real>) -> Aabb

Computes the world-space Aabb of this triangle, transformed by pos.

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pub fn local_aabb(&self) -> Aabb

Computes the local-space Aabb of this triangle.

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impl Triangle

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pub fn bounding_sphere(&self, pos: &Isometry<Real>) -> BoundingSphere

Computes the world-space bounding sphere of this triangle, transformed by pos.

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pub fn local_bounding_sphere(&self) -> BoundingSphere

Computes the local-space bounding sphere of this triangle.

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impl Triangle

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pub fn new(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Triangle

Creates a triangle from three points.

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pub fn from_array(arr: &[Point<Real>; 3]) -> &Triangle

Creates the reference to a triangle from the reference to an array of three points.

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pub fn vertices(&self) -> &[Point<Real>; 3]

Reference to an array containing the three vertices of this triangle.

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pub fn normal(&self) -> Option<Unit<Vector<Real>>>

The normal of this triangle assuming it is oriented ccw.

The normal points such that it is collinear to AB × AC (where × denotes the cross product).

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pub fn edges(&self) -> [Segment; 3]

The three edges of this triangle: [AB, BC, CA].

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pub fn scaled(self, scale: &Vector<Real>) -> Self

Computes a scaled version of this triangle.

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pub fn transformed(&self, m: &Isometry<Real>) -> Self

Returns a new triangle with vertices transformed by m.

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pub fn edges_scaled_directions(&self) -> [Vector<Real>; 3]

The three edges scaled directions of this triangle: [B - A, C - B, A - C].

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pub fn local_support_edge_segment(&self, dir: Vector<Real>) -> Segment

Return the edge segment of this cuboid with a normal cone containing a direction that that maximizes the dot product with local_dir.

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pub fn support_face(&self, _dir: Vector<Real>) -> PolygonalFeature

Return the face of this triangle with a normal that maximizes the dot product with dir.

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pub fn scaled_normal(&self) -> Vector<Real>

A vector normal of this triangle.

The vector points such that it is collinear to AB × AC (where × denotes the cross product).

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pub fn extents_on_dir(&self, dir: &Unit<Vector<Real>>) -> (Real, Real)

Computes the extents of this triangle on the given direction.

This computes the min and max values of the dot products between each vertex of this triangle and dir.

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pub fn area(&self) -> Real

The area of this triangle.

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pub fn center(&self) -> Point<Real>

The geometric center of this triangle.

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pub fn perimeter(&self) -> Real

The perimeter of this triangle.

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pub fn circumcircle(&self) -> (Point<Real>, Real)

The circumcircle of this triangle.

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pub fn is_affinely_dependent(&self) -> bool

Tests if this triangle is affinely dependent, i.e., its points are almost aligned.

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pub fn is_affinely_dependent_eps(&self, eps: Real) -> bool

Is this triangle degenerate or almost degenerate?

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pub fn contains_point(&self, p: &Point<Real>) -> bool

Tests if a point is inside of this triangle.

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pub fn feature_normal(&self, _: FeatureId) -> Option<Unit<Vector<Real>>>

The normal of the given feature of this shape.

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pub fn orientation2d( a: &Point2<Real>, b: &Point2<Real>, c: &Point2<Real>, epsilon: Real ) -> TriangleOrientation

The orientation of the 2D triangle, based on its signed area.

Returns TriangleOrientation::Degenerate if the triangle’s area is smaller than epsilon.

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pub fn reverse(&mut self)

Reverse the orientation of this triangle by swapping b and c.

Trait Implementations§

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impl Clone for Triangle

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fn clone(&self) -> Triangle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Triangle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Triangle

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fn default() -> Triangle

Returns the “default value” for a type. Read more
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impl From<[OPoint<f32, Const<3>>; 3]> for Triangle

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fn from(arr: [Point<Real>; 3]) -> Self

Converts to this type from the input type.
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impl From<Triangle> for PolygonalFeature

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fn from(tri: Triangle) -> Self

Converts to this type from the input type.
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impl PartialEq for Triangle

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fn eq(&self, other: &Triangle) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PointQuery for Triangle

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fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection

Projects a point on self. Read more
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fn project_local_point_and_get_feature( &self, pt: &Point<Real> ) -> (PointProjection, FeatureId)

Projects a point on the boundary of self and returns the id of the feature the point was projected on.
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fn project_local_point_with_max_dist( &self, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>

Projects a point on self, unless the projection lies further than the given max distance. Read more
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fn project_point_with_max_dist( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>

Projects a point on self transformed by m, unless the projection lies further than the given max distance.
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fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real

Computes the minimal distance between a point and self.
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fn contains_local_point(&self, pt: &Point<Real>) -> bool

Tests if the given point is inside of self.
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fn project_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> PointProjection

Projects a point on self transformed by m.
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fn distance_to_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> Real

Computes the minimal distance between a point and self transformed by m.
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fn project_point_and_get_feature( &self, m: &Isometry<Real>, pt: &Point<Real> ) -> (PointProjection, FeatureId)

Projects a point on the boundary of self transformed by m and returns the id of the feature the point was projected on.
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fn contains_point(&self, m: &Isometry<Real>, pt: &Point<Real>) -> bool

Tests if the given point is inside of self transformed by m.
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impl PointQueryWithLocation for Triangle

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type Location = TrianglePointLocation

Additional shape-specific projection information Read more
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fn project_local_point_and_get_location( &self, pt: &Point<Real>, solid: bool ) -> (PointProjection, Self::Location)

Projects a point on self.
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fn project_point_and_get_location( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> (PointProjection, Self::Location)

Projects a point on self transformed by m.
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fn project_local_point_and_get_location_with_max_dist( &self, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<(PointProjection, Self::Location)>

Projects a point on self, with a maximum projection distance.
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fn project_point_and_get_location_with_max_dist( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<(PointProjection, Self::Location)>

Projects a point on self transformed by m, with a maximum projection distance.
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impl PolygonalFeatureMap for Triangle

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fn local_support_feature( &self, dir: &Unit<Vector<Real>>, out_feature: &mut PolygonalFeature )

Compute the support polygonal face of self towards the dir.
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fn is_convex_polyhedron(&self) -> bool

Is this shape a ConvexPolyhedron?
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impl RayCast for Triangle

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fn cast_local_ray_and_get_normal( &self, ray: &Ray, max_time_of_impact: Real, _: bool ) -> Option<RayIntersection>

Computes the time of impact, and normal between this transformed shape and a ray.
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fn cast_local_ray( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>

Computes the time of impact between this transform shape and a ray.
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fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool

Tests whether a ray intersects this transformed shape.
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fn cast_ray( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>

Computes the time of impact between this transform shape and a ray.
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fn cast_ray_and_get_normal( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>

Computes the time of impact, and normal between this transformed shape and a ray.
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fn intersects_ray( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real ) -> bool

Tests whether a ray intersects this transformed shape.
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impl Shape for Triangle

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fn clone_box(&self) -> Box<dyn Shape>

Clones this shape into a boxed trait-object.
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fn compute_local_aabb(&self) -> Aabb

Computes the Aabb of this shape.
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fn compute_local_bounding_sphere(&self) -> BoundingSphere

Computes the bounding-sphere of this shape.
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fn compute_aabb(&self, position: &Isometry<Real>) -> Aabb

Computes the Aabb of this shape with the given position.
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fn mass_properties(&self, _density: Real) -> MassProperties

Compute the mass-properties of this shape given its uniform density.
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fn is_convex(&self) -> bool

Is this shape known to be convex? Read more
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fn shape_type(&self) -> ShapeType

Gets the type tag of this shape.
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fn as_typed_shape(&self) -> TypedShape<'_>

Gets the underlying shape as an enum.
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fn ccd_thickness(&self) -> Real

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fn ccd_angular_thickness(&self) -> Real

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fn as_support_map(&self) -> Option<&dyn SupportMap>

Convents this shape into its support mapping, if it has one.
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fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, Real)>

Converts this shape to a polygonal feature-map, if it is one.
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fn feature_normal_at_point( &self, feature: FeatureId, _point: &Point<Real> ) -> Option<Unit<Vector<Real>>>

The shape’s normal at the given point located on a specific feature.
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fn compute_bounding_sphere(&self, position: &Isometry<Real>) -> BoundingSphere

Computes the bounding-sphere of this shape with the given position.
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fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>

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fn compute_swept_aabb( &self, start_pos: &Isometry<Real>, end_pos: &Isometry<Real> ) -> Aabb

Computes the swept Aabb of this shape, i.e., the space it would occupy by moving from the given start position to the given end position.
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impl SupportMap for Triangle

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fn local_support_point(&self, dir: &Vector<Real>) -> Point<Real>

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fn local_support_point_toward(&self, dir: &Unit<Vector<Real>>) -> Point<Real>

Same as self.local_support_point except that dir is normalized.
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fn support_point( &self, transform: &Isometry<Real>, dir: &Vector<Real> ) -> Point<Real>

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fn support_point_toward( &self, transform: &Isometry<Real>, dir: &Unit<Vector<Real>> ) -> Point<Real>

Same as self.support_point except that dir is normalized.
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impl Copy for Triangle

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impl StructuralPartialEq for Triangle

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