#[repr(C)]pub struct Triangle {
pub a: Point<Real>,
pub b: Point<Real>,
pub c: Point<Real>,
}
Expand description
A triangle shape.
Fields§
§a: Point<Real>
The triangle first point.
b: Point<Real>
The triangle second point.
c: Point<Real>
The triangle third point.
Implementations§
source§impl Triangle
impl Triangle
sourcepub fn bounding_sphere(&self, pos: &Isometry<Real>) -> BoundingSphere
pub fn bounding_sphere(&self, pos: &Isometry<Real>) -> BoundingSphere
Computes the world-space bounding sphere of this triangle, transformed by pos
.
sourcepub fn local_bounding_sphere(&self) -> BoundingSphere
pub fn local_bounding_sphere(&self) -> BoundingSphere
Computes the local-space bounding sphere of this triangle.
source§impl Triangle
impl Triangle
sourcepub fn new(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Triangle
pub fn new(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Triangle
Creates a triangle from three points.
sourcepub fn from_array(arr: &[Point<Real>; 3]) -> &Triangle
pub fn from_array(arr: &[Point<Real>; 3]) -> &Triangle
Creates the reference to a triangle from the reference to an array of three points.
sourcepub fn vertices(&self) -> &[Point<Real>; 3]
pub fn vertices(&self) -> &[Point<Real>; 3]
Reference to an array containing the three vertices of this triangle.
sourcepub fn normal(&self) -> Option<Unit<Vector<Real>>>
pub fn normal(&self) -> Option<Unit<Vector<Real>>>
The normal of this triangle assuming it is oriented ccw.
The normal points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
sourcepub fn transformed(&self, m: &Isometry<Real>) -> Self
pub fn transformed(&self, m: &Isometry<Real>) -> Self
Returns a new triangle with vertices transformed by m
.
sourcepub fn edges_scaled_directions(&self) -> [Vector<Real>; 3]
pub fn edges_scaled_directions(&self) -> [Vector<Real>; 3]
The three edges scaled directions of this triangle: [B - A, C - B, A - C].
sourcepub fn local_support_edge_segment(&self, dir: Vector<Real>) -> Segment
pub fn local_support_edge_segment(&self, dir: Vector<Real>) -> Segment
Return the edge segment of this cuboid with a normal cone containing
a direction that that maximizes the dot product with local_dir
.
sourcepub fn support_face(&self, _dir: Vector<Real>) -> PolygonalFeature
pub fn support_face(&self, _dir: Vector<Real>) -> PolygonalFeature
Return the face of this triangle with a normal that maximizes
the dot product with dir
.
sourcepub fn scaled_normal(&self) -> Vector<Real>
pub fn scaled_normal(&self) -> Vector<Real>
A vector normal of this triangle.
The vector points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
sourcepub fn extents_on_dir(&self, dir: &Unit<Vector<Real>>) -> (Real, Real)
pub fn extents_on_dir(&self, dir: &Unit<Vector<Real>>) -> (Real, Real)
Computes the extents of this triangle on the given direction.
This computes the min and max values of the dot products between each
vertex of this triangle and dir
.
sourcepub fn circumcircle(&self) -> (Point<Real>, Real)
pub fn circumcircle(&self) -> (Point<Real>, Real)
The circumcircle of this triangle.
sourcepub fn is_affinely_dependent(&self) -> bool
pub fn is_affinely_dependent(&self) -> bool
Tests if this triangle is affinely dependent, i.e., its points are almost aligned.
sourcepub fn is_affinely_dependent_eps(&self, eps: Real) -> bool
pub fn is_affinely_dependent_eps(&self, eps: Real) -> bool
Is this triangle degenerate or almost degenerate?
sourcepub fn contains_point(&self, p: &Point<Real>) -> bool
pub fn contains_point(&self, p: &Point<Real>) -> bool
Tests if a point is inside of this triangle.
sourcepub fn feature_normal(&self, _: FeatureId) -> Option<Unit<Vector<Real>>>
pub fn feature_normal(&self, _: FeatureId) -> Option<Unit<Vector<Real>>>
The normal of the given feature of this shape.
sourcepub fn orientation2d(
a: &Point2<Real>,
b: &Point2<Real>,
c: &Point2<Real>,
epsilon: Real
) -> TriangleOrientation
pub fn orientation2d( a: &Point2<Real>, b: &Point2<Real>, c: &Point2<Real>, epsilon: Real ) -> TriangleOrientation
The orientation of the 2D triangle, based on its signed area.
Returns TriangleOrientation::Degenerate
if the triangle’s area is
smaller than epsilon
.
Trait Implementations§
source§impl From<Triangle> for PolygonalFeature
impl From<Triangle> for PolygonalFeature
source§impl PartialEq for Triangle
impl PartialEq for Triangle
source§impl PointQuery for Triangle
impl PointQuery for Triangle
source§fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection
fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection
self
. Read moresource§fn project_local_point_and_get_feature(
&self,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_local_point_and_get_feature( &self, pt: &Point<Real> ) -> (PointProjection, FeatureId)
self
and returns the id of the
feature the point was projected on.source§fn project_local_point_with_max_dist(
&self,
pt: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<PointProjection>
fn project_local_point_with_max_dist( &self, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>
self
, unless the projection lies further than the given max distance. Read moresource§fn project_point_with_max_dist(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<PointProjection>
fn project_point_with_max_dist( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>
self
transformed by m
, unless the projection lies further than the given max distance.source§fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
self
.source§fn contains_local_point(&self, pt: &Point<Real>) -> bool
fn contains_local_point(&self, pt: &Point<Real>) -> bool
self
.source§fn project_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> PointProjection
fn project_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> PointProjection
self
transformed by m
.source§fn distance_to_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> Real
fn distance_to_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> Real
self
transformed by m
.source§fn project_point_and_get_feature(
&self,
m: &Isometry<Real>,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_point_and_get_feature( &self, m: &Isometry<Real>, pt: &Point<Real> ) -> (PointProjection, FeatureId)
self
transformed by m
and returns the id of the
feature the point was projected on.source§impl PointQueryWithLocation for Triangle
impl PointQueryWithLocation for Triangle
§type Location = TrianglePointLocation
type Location = TrianglePointLocation
source§fn project_local_point_and_get_location(
&self,
pt: &Point<Real>,
solid: bool
) -> (PointProjection, Self::Location)
fn project_local_point_and_get_location( &self, pt: &Point<Real>, solid: bool ) -> (PointProjection, Self::Location)
self
.source§fn project_point_and_get_location(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> (PointProjection, Self::Location)
fn project_point_and_get_location( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> (PointProjection, Self::Location)
self
transformed by m
.source§fn project_local_point_and_get_location_with_max_dist(
&self,
pt: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<(PointProjection, Self::Location)>
fn project_local_point_and_get_location_with_max_dist( &self, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<(PointProjection, Self::Location)>
self
, with a maximum projection distance.source§impl PolygonalFeatureMap for Triangle
impl PolygonalFeatureMap for Triangle
source§fn local_support_feature(
&self,
dir: &Unit<Vector<Real>>,
out_feature: &mut PolygonalFeature
)
fn local_support_feature( &self, dir: &Unit<Vector<Real>>, out_feature: &mut PolygonalFeature )
self
towards the dir
.source§fn is_convex_polyhedron(&self) -> bool
fn is_convex_polyhedron(&self) -> bool
ConvexPolyhedron
?source§impl RayCast for Triangle
impl RayCast for Triangle
source§fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_time_of_impact: Real,
_: bool
) -> Option<RayIntersection>
fn cast_local_ray_and_get_normal( &self, ray: &Ray, max_time_of_impact: Real, _: bool ) -> Option<RayIntersection>
source§fn cast_local_ray(
&self,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<Real>
fn cast_local_ray( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>
source§fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool
fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool
source§fn cast_ray(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<Real>
fn cast_ray( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>
source§fn cast_ray_and_get_normal(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<RayIntersection>
fn cast_ray_and_get_normal( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>
source§impl Shape for Triangle
impl Shape for Triangle
source§fn compute_local_aabb(&self) -> Aabb
fn compute_local_aabb(&self) -> Aabb
Aabb
of this shape.source§fn compute_local_bounding_sphere(&self) -> BoundingSphere
fn compute_local_bounding_sphere(&self) -> BoundingSphere
source§fn compute_aabb(&self, position: &Isometry<Real>) -> Aabb
fn compute_aabb(&self, position: &Isometry<Real>) -> Aabb
Aabb
of this shape with the given position.source§fn mass_properties(&self, _density: Real) -> MassProperties
fn mass_properties(&self, _density: Real) -> MassProperties
source§fn shape_type(&self) -> ShapeType
fn shape_type(&self) -> ShapeType
source§fn as_typed_shape(&self) -> TypedShape<'_>
fn as_typed_shape(&self) -> TypedShape<'_>
fn ccd_thickness(&self) -> Real
fn ccd_angular_thickness(&self) -> Real
source§fn as_support_map(&self) -> Option<&dyn SupportMap>
fn as_support_map(&self) -> Option<&dyn SupportMap>
source§fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, Real)>
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, Real)>
source§fn feature_normal_at_point(
&self,
feature: FeatureId,
_point: &Point<Real>
) -> Option<Unit<Vector<Real>>>
fn feature_normal_at_point( &self, feature: FeatureId, _point: &Point<Real> ) -> Option<Unit<Vector<Real>>>
source§fn compute_bounding_sphere(&self, position: &Isometry<Real>) -> BoundingSphere
fn compute_bounding_sphere(&self, position: &Isometry<Real>) -> BoundingSphere
fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
source§impl SupportMap for Triangle
impl SupportMap for Triangle
fn local_support_point(&self, dir: &Vector<Real>) -> Point<Real>
source§fn local_support_point_toward(&self, dir: &Unit<Vector<Real>>) -> Point<Real>
fn local_support_point_toward(&self, dir: &Unit<Vector<Real>>) -> Point<Real>
self.local_support_point
except that dir
is normalized.fn support_point( &self, transform: &Isometry<Real>, dir: &Vector<Real> ) -> Point<Real>
impl Copy for Triangle
impl StructuralPartialEq for Triangle
Auto Trait Implementations§
impl Freeze for Triangle
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnwindSafe for Triangle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.