Struct Cone

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#[repr(C)]
pub struct Cone { pub half_height: f32, pub radius: f32, }
Expand description

A 3D cone shape with apex pointing upward along the Y axis.

A cone is a shape that tapers from a circular base to a point (apex). In Parry, cones are always aligned with the Y axis, with the base at y = -half_height and the apex at y = +half_height.

§Structure

  • Axis: Always aligned with Y axis (apex points up)
  • Base: Circular base at y = -half_height with the given radius
  • Apex: Point at y = +half_height
  • Total height: 2 * half_height

§Properties

  • 3D only: Only available with the dim3 feature
  • Convex: Yes, cones are convex shapes
  • Apex: Sharp point at the top
  • Flat base: Circular base (not rounded)
  • Sharp edge: Rim where cone surface meets the base

§Coordinate System

The cone is centered at the origin with:

  • Base center at (0, -half_height, 0)
  • Apex at (0, half_height, 0)
  • Circular base in the XZ plane

§Use Cases

  • Projectile nose cones
  • Traffic cones and markers
  • Funnel shapes
  • Spotlight or vision cone representations
  • Conical collision bounds

§Example

use parry3d::shape::Cone;

// Create a cone: base radius 3.0, total height 8.0
let cone = Cone::new(4.0, 3.0);

assert_eq!(cone.half_height, 4.0);
assert_eq!(cone.radius, 3.0);

// The cone:
// - Base at y = -4.0 with radius 3.0
// - Apex at y = +4.0 (sharp point)
// - Total height = 8.0

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§half_height: f32

Half the total height of the cone.

The cone extends from y = -half_height (base center) to y = +half_height (apex). Must be positive.

§radius: f32

The radius of the circular base.

The base is a circle in the XZ plane at y = -half_height. Must be positive.

Implementations§

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impl Cone

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pub fn aabb(&self, pos: &Isometry<f32>) -> Aabb

Computes the world-space Aabb of this cone, transformed by pos.

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pub fn local_aabb(&self) -> Aabb

Computes the local-space Aabb of this cone.

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impl Cone

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pub fn bounding_sphere(&self, pos: &Isometry<f32>) -> BoundingSphere

Computes the world-space bounding sphere of this cone, transformed by pos.

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pub fn local_bounding_sphere(&self) -> BoundingSphere

Computes the local-space bounding sphere of this cone.

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impl Cone

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pub fn new(half_height: f32, radius: f32) -> Cone

Creates a new cone with apex pointing upward along the Y axis.

§Arguments
  • half_height - Half the total height (apex to base center distance / 2)
  • radius - The radius of the circular base
§Example
use parry3d::shape::Cone;

// Create a cone with height 6.0 and base radius 2.0
let cone = Cone::new(3.0, 2.0);

assert_eq!(cone.half_height, 3.0);
assert_eq!(cone.radius, 2.0);

// The cone structure:
// - Apex at (0, 3, 0)  - the top point
// - Base center at (0, -3, 0)
// - Base radius 2.0 in the XZ plane
// - Total height from apex to base = 6.0
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pub fn scaled( self, scale: &Vector<f32>, nsubdivs: u32, ) -> Option<Either<Self, ConvexPolyhedron>>

Computes a scaled version of this cone.

If the scaling factor is non-uniform, then it can’t be represented as cone. Instead, a convex polyhedral approximation (with nsubdivs subdivisions) is returned. Returns None if that approximation had degenerate normals (for example if the scaling factor along one axis is zero).

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impl Cone

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pub fn to_outline(&self, nsubdiv: u32) -> (Vec<Point3<f32>>, Vec<[u32; 2]>)

Outlines this cone’s shape using polylines.

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impl Cone

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pub fn to_trimesh(&self, nsubdiv: u32) -> (Vec<Point3<f32>>, Vec<[u32; 3]>)

Discretize the boundary of this cone as a triangle-mesh.

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impl Clone for Cone

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fn clone(&self) -> Cone

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Cone

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Cone

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fn eq(&self, other: &Cone) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PointQuery for Cone

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fn project_local_point(&self, pt: &Point<f32>, solid: bool) -> PointProjection

Projects a point on self. Read more
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fn project_local_point_and_get_feature( &self, pt: &Point<f32>, ) -> (PointProjection, FeatureId)

Projects a point on the boundary of self and returns the id of the feature the point was projected on.
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fn project_local_point_with_max_dist( &self, pt: &Point<f32>, solid: bool, max_dist: f32, ) -> Option<PointProjection>

Projects a point onto the shape, with a maximum distance limit. Read more
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fn project_point_with_max_dist( &self, m: &Isometry<f32>, pt: &Point<f32>, solid: bool, max_dist: f32, ) -> Option<PointProjection>

Projects a point on self transformed by m, unless the projection lies further than the given max distance.
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fn distance_to_local_point(&self, pt: &Point<f32>, solid: bool) -> f32

Computes the minimal distance between a point and self.
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fn contains_local_point(&self, pt: &Point<f32>) -> bool

Tests if the given point is inside of self.
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fn project_point( &self, m: &Isometry<f32>, pt: &Point<f32>, solid: bool, ) -> PointProjection

Projects a point on self transformed by m.
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fn distance_to_point( &self, m: &Isometry<f32>, pt: &Point<f32>, solid: bool, ) -> f32

Computes the minimal distance between a point and self transformed by m.
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fn project_point_and_get_feature( &self, m: &Isometry<f32>, pt: &Point<f32>, ) -> (PointProjection, FeatureId)

Projects a point on the boundary of self transformed by m and returns the id of the feature the point was projected on.
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fn contains_point(&self, m: &Isometry<f32>, pt: &Point<f32>) -> bool

Tests if the given point is inside of self transformed by m.
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impl PolygonalFeatureMap for Cone

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fn local_support_feature( &self, dir: &Unit<Vector<f32>>, out_features: &mut PolygonalFeature, )

Compute the support polygonal face of self towards the dir.
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fn is_convex_polyhedron(&self) -> bool

Is this shape a ConvexPolyhedron?
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impl RayCast for Cone

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fn cast_local_ray_and_get_normal( &self, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<RayIntersection>

Computes the time of impact, and normal between this transformed shape and a ray.
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fn cast_local_ray( &self, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<f32>

Computes the time of impact between this transform shape and a ray.
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fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: f32) -> bool

Tests whether a ray intersects this transformed shape.
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fn cast_ray( &self, m: &Isometry<f32>, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<f32>

Computes the time of impact between this transform shape and a ray.
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fn cast_ray_and_get_normal( &self, m: &Isometry<f32>, ray: &Ray, max_time_of_impact: f32, solid: bool, ) -> Option<RayIntersection>

Computes the time of impact, and normal between this transformed shape and a ray.
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fn intersects_ray( &self, m: &Isometry<f32>, ray: &Ray, max_time_of_impact: f32, ) -> bool

Tests whether a ray intersects this transformed shape.
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impl Shape for Cone

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fn clone_dyn(&self) -> Box<dyn Shape>

Clones this shape into a boxed trait-object. Read more
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fn scale_dyn( &self, scale: &Vector<f32>, num_subdivisions: u32, ) -> Option<Box<dyn Shape>>

Scales this shape by scale into a boxed trait-object. Read more
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fn compute_local_aabb(&self) -> Aabb

Computes the Aabb of this shape.
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fn compute_local_bounding_sphere(&self) -> BoundingSphere

Computes the bounding-sphere of this shape.
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fn compute_aabb(&self, position: &Isometry<f32>) -> Aabb

Computes the Aabb of this shape with the given position.
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fn mass_properties(&self, density: f32) -> MassProperties

Compute the mass-properties of this shape given its uniform density.
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fn is_convex(&self) -> bool

Is this shape known to be convex? Read more
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fn shape_type(&self) -> ShapeType

Gets the type tag of this shape.
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fn as_typed_shape(&self) -> TypedShape<'_>

Gets the underlying shape as an enum.
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fn ccd_thickness(&self) -> f32

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fn ccd_angular_thickness(&self) -> f32

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fn as_support_map(&self) -> Option<&dyn SupportMap>

Converts this shape into its support mapping, if it has one.
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fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)>

Converts this shape to a polygonal feature-map, if it is one.
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fn clone_box(&self) -> Box<dyn Shape>

👎Deprecated: renamed to clone_dyn
Clones this shape into a boxed trait-object. Read more
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fn compute_bounding_sphere(&self, position: &Isometry<f32>) -> BoundingSphere

Computes the bounding-sphere of this shape with the given position.
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fn as_composite_shape(&self) -> Option<&dyn CompositeShape>

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fn feature_normal_at_point( &self, _feature: FeatureId, _point: &Point<f32>, ) -> Option<Unit<Vector<f32>>>

The shape’s normal at the given point located on a specific feature.
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fn compute_swept_aabb( &self, start_pos: &Isometry<f32>, end_pos: &Isometry<f32>, ) -> Aabb

Computes the swept Aabb of this shape, i.e., the space it would occupy by moving from the given start position to the given end position.
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impl SupportMap for Cone

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fn local_support_point(&self, dir: &Vector<f32>) -> Point<f32>

Evaluates the support function of this shape in local space. Read more
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fn local_support_point_toward(&self, dir: &Unit<Vector<f32>>) -> Point<f32>

Same as local_support_point except that dir is guaranteed to be normalized (unit length). Read more
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fn support_point( &self, transform: &Isometry<f32>, dir: &Vector<f32>, ) -> Point<f32>

Evaluates the support function of this shape transformed by transform. Read more
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fn support_point_toward( &self, transform: &Isometry<f32>, dir: &Unit<Vector<f32>>, ) -> Point<f32>

Same as support_point except that dir is guaranteed to be normalized (unit length). Read more
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impl Copy for Cone

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impl StructuralPartialEq for Cone

Auto Trait Implementations§

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impl Freeze for Cone

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impl RefUnwindSafe for Cone

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impl Send for Cone

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impl Sync for Cone

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impl Unpin for Cone

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impl UnwindSafe for Cone

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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