Struct avian3d::collision::narrow_phase::NarrowPhase

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pub struct NarrowPhase<'w, 's, C: AnyCollider> {
    pub collisions: ResMut<'w, Collisions>,
    pub config: Res<'w, NarrowPhaseConfig>,
    /* private fields */
}
Expand description

A system parameter for managing the narrow phase.

The narrow phase computes contacts for each intersection pair in BroadCollisionPairs, adds them to the Collisions resource, and generates ContactConstraints for the contacts.

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§collisions: ResMut<'w, Collisions>

Contacts found by the narrow phase.

§config: Res<'w, NarrowPhaseConfig>

Configuration options for the narrow phase.

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impl<'w, 's, C: AnyCollider> NarrowPhase<'w, 's, C>

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pub fn handle_entity_pair( &self, entity1: Entity, entity2: Entity, delta_secs: Scalar ) -> Option<Contacts>

Returns the Contacts between entity1 and entity2 if they are intersecting or expected to start intersecting within the next frame. This includes speculative collision.

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pub fn compute_contact_pair( &self, collider1: &ColliderQueryItem<'_, C>, collider2: &ColliderQueryItem<'_, C>, max_distance: Scalar ) -> Option<Contacts>

Computes contacts between collider1 and collider2. Returns None if no contacts are found.

The given max_distance determines the maximum distance for a contact to be detected. A value greater than zero means that contacts are generated based on the closest points even if the shapes are separated.

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pub fn generate_constraints( &self, contacts: &Contacts, constraints: &mut Vec<ContactConstraint>, body1: &RigidBodyQueryReadOnlyItem<'_>, body2: &RigidBodyQueryReadOnlyItem<'_>, collider1: &ColliderQueryItem<'_, C>, collider2: &ColliderQueryItem<'_, C>, collision_margin: impl Into<CollisionMargin> + Copy, contact_softness: ContactSoftnessCoefficients, delta_secs: Scalar )

Generates ContactConstraints for the given bodies and their corresponding colliders based on the given contacts. The constraints are added to the constraints vector.

The collision_margin can be used to add artificial thickness to the colliders, which can improve performance and stability in some cases. See CollisionMargin for more details.

The contact_softness is used to tune the damping and stiffness of the contact constraints.

Trait Implementations§

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impl<C: AnyCollider> SystemParam for NarrowPhase<'_, '_, C>

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type State = FetchState<C>

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = NarrowPhase<'w, 's, C>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).a Read more
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_> )

Queues any deferred mutations to be applied at the next apply_deferred.
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unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> Self::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's, C: AnyCollider> ReadOnlySystemParam for NarrowPhase<'w, 's, C>

Auto Trait Implementations§

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impl<'w, 's, C> Freeze for NarrowPhase<'w, 's, C>

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impl<'w, 's, C> !RefUnwindSafe for NarrowPhase<'w, 's, C>

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impl<'w, 's, C> Send for NarrowPhase<'w, 's, C>

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impl<'w, 's, C> Sync for NarrowPhase<'w, 's, C>

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impl<'w, 's, C> Unpin for NarrowPhase<'w, 's, C>

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impl<'w, 's, C> !UnwindSafe for NarrowPhase<'w, 's, C>

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