#[repr(C)]pub struct Cuboid {
pub half_extents: Vector<Real>,
}
Expand description
Shape of a box.
Fields§
§half_extents: Vector<Real>
The half-extents of the cuboid.
Implementations§
source§impl Cuboid
impl Cuboid
sourcepub fn bounding_sphere(&self, pos: &Isometry<Real>) -> BoundingSphere
pub fn bounding_sphere(&self, pos: &Isometry<Real>) -> BoundingSphere
Computes the world-space bounding sphere of this cuboid, transformed by pos
.
sourcepub fn local_bounding_sphere(&self) -> BoundingSphere
pub fn local_bounding_sphere(&self) -> BoundingSphere
Computes the local-space bounding sphere of this cuboid.
source§impl Cuboid
impl Cuboid
sourcepub fn new(half_extents: Vector<Real>) -> Cuboid
pub fn new(half_extents: Vector<Real>) -> Cuboid
Creates a new box from its half-extents. Half-extents are the box half-width along each axis. Each half-extent must be positive.
sourcepub fn support_feature(&self, local_dir: Vector<Real>) -> PolygonalFeature
pub fn support_feature(&self, local_dir: Vector<Real>) -> PolygonalFeature
Return the face of this cuboid with a normal that maximizes
the dot product with local_dir
.
sourcepub fn local_support_edge_segment(&self, local_dir: Vector<Real>) -> Segment
pub fn local_support_edge_segment(&self, local_dir: Vector<Real>) -> Segment
Return the edge segment of this cuboid with a normal cone containing
a direction that that maximizes the dot product with local_dir
.
sourcepub fn support_face(&self, local_dir: Vector<Real>) -> PolygonalFeature
pub fn support_face(&self, local_dir: Vector<Real>) -> PolygonalFeature
Computes the face with a normal that maximizes the dot-product with local_dir
.
Trait Implementations§
source§impl PartialEq for Cuboid
impl PartialEq for Cuboid
source§impl PointQuery for Cuboid
impl PointQuery for Cuboid
source§fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection
fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection
Projects a point on
self
. Read moresource§fn project_local_point_and_get_feature(
&self,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_local_point_and_get_feature( &self, pt: &Point<Real> ) -> (PointProjection, FeatureId)
Projects a point on the boundary of
self
and returns the id of the
feature the point was projected on.source§fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
Computes the minimal distance between a point and
self
.source§fn contains_local_point(&self, pt: &Point<Real>) -> bool
fn contains_local_point(&self, pt: &Point<Real>) -> bool
Tests if the given point is inside of
self
.source§fn project_local_point_with_max_dist(
&self,
pt: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<PointProjection>
fn project_local_point_with_max_dist( &self, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>
Projects a point on
self
, unless the projection lies further than the given max distance. Read moresource§fn project_point_with_max_dist(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<PointProjection>
fn project_point_with_max_dist( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>
Projects a point on
self
transformed by m
, unless the projection lies further than the given max distance.source§fn project_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> PointProjection
fn project_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> PointProjection
Projects a point on
self
transformed by m
.source§fn distance_to_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> Real
fn distance_to_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> Real
Computes the minimal distance between a point and
self
transformed by m
.source§fn project_point_and_get_feature(
&self,
m: &Isometry<Real>,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_point_and_get_feature( &self, m: &Isometry<Real>, pt: &Point<Real> ) -> (PointProjection, FeatureId)
Projects a point on the boundary of
self
transformed by m
and returns the id of the
feature the point was projected on.source§impl PolygonalFeatureMap for Cuboid
impl PolygonalFeatureMap for Cuboid
source§fn local_support_feature(
&self,
dir: &Unit<Vector<Real>>,
out_feature: &mut PolygonalFeature
)
fn local_support_feature( &self, dir: &Unit<Vector<Real>>, out_feature: &mut PolygonalFeature )
Compute the support polygonal face of
self
towards the dir
.source§fn is_convex_polyhedron(&self) -> bool
fn is_convex_polyhedron(&self) -> bool
Is this shape a
ConvexPolyhedron
?source§impl RayCast for Cuboid
impl RayCast for Cuboid
source§fn cast_local_ray(
&self,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<Real>
fn cast_local_ray( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>
Computes the time of impact between this transform shape and a ray.
source§fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<RayIntersection>
fn cast_local_ray_and_get_normal( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>
Computes the time of impact, and normal between this transformed shape and a ray.
source§fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool
fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool
Tests whether a ray intersects this transformed shape.
source§fn cast_ray(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<Real>
fn cast_ray( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>
Computes the time of impact between this transform shape and a ray.
source§fn cast_ray_and_get_normal(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<RayIntersection>
fn cast_ray_and_get_normal( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>
Computes the time of impact, and normal between this transformed shape and a ray.
source§impl Shape for Cuboid
impl Shape for Cuboid
source§fn compute_local_aabb(&self) -> Aabb
fn compute_local_aabb(&self) -> Aabb
Computes the
Aabb
of this shape.source§fn compute_local_bounding_sphere(&self) -> BoundingSphere
fn compute_local_bounding_sphere(&self) -> BoundingSphere
Computes the bounding-sphere of this shape.
source§fn compute_aabb(&self, position: &Isometry<Real>) -> Aabb
fn compute_aabb(&self, position: &Isometry<Real>) -> Aabb
Computes the
Aabb
of this shape with the given position.source§fn mass_properties(&self, density: Real) -> MassProperties
fn mass_properties(&self, density: Real) -> MassProperties
Compute the mass-properties of this shape given its uniform density.
source§fn shape_type(&self) -> ShapeType
fn shape_type(&self) -> ShapeType
Gets the type tag of this shape.
source§fn as_typed_shape(&self) -> TypedShape<'_>
fn as_typed_shape(&self) -> TypedShape<'_>
Gets the underlying shape as an enum.
fn ccd_thickness(&self) -> Real
fn ccd_angular_thickness(&self) -> Real
source§fn as_support_map(&self) -> Option<&dyn SupportMap>
fn as_support_map(&self) -> Option<&dyn SupportMap>
Convents this shape into its support mapping, if it has one.
source§fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, Real)>
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, Real)>
Converts this shape to a polygonal feature-map, if it is one.
source§fn feature_normal_at_point(
&self,
feature: FeatureId,
_point: &Point<Real>
) -> Option<Unit<Vector<Real>>>
fn feature_normal_at_point( &self, feature: FeatureId, _point: &Point<Real> ) -> Option<Unit<Vector<Real>>>
The shape’s normal at the given point located on a specific feature.
source§fn compute_bounding_sphere(&self, position: &Isometry<Real>) -> BoundingSphere
fn compute_bounding_sphere(&self, position: &Isometry<Real>) -> BoundingSphere
Computes the bounding-sphere of this shape with the given position.
fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
source§impl SupportMap for Cuboid
impl SupportMap for Cuboid
fn local_support_point(&self, dir: &Vector<Real>) -> Point<Real>
source§fn local_support_point_toward(&self, dir: &Unit<Vector<Real>>) -> Point<Real>
fn local_support_point_toward(&self, dir: &Unit<Vector<Real>>) -> Point<Real>
Same as
self.local_support_point
except that dir
is normalized.fn support_point( &self, transform: &Isometry<Real>, dir: &Vector<Real> ) -> Point<Real>
impl Copy for Cuboid
impl StructuralPartialEq for Cuboid
Auto Trait Implementations§
impl Freeze for Cuboid
impl RefUnwindSafe for Cuboid
impl Send for Cuboid
impl Sync for Cuboid
impl Unpin for Cuboid
impl UnwindSafe for Cuboid
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.